Wizard Run
The goal here was to create a simple procedurally generated game. Naturally, this brought us in the direction of an endless runner game. In Wizard Run you see how deep you can venture into a cave, jumping and shooting your way past deadly spikes and spiders. Be sure to collect the gems as you go through. They’ll power your ultimate rituals, granting you more firepower, flight, and even regeneration.
A project from Global Game Jam 2016, where the theme was "Ritual.""
Stephen Lane: Game Design and Programing
Sean Maguire: Game Design and Programing
Robert Crosby: 3D Art